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is an action-adventure game and the fifteenth installment in the ''The Legend of Zelda'' series. Developed by Nintendo Entertainment Analysis & Development and published by Nintendo for the Nintendo DS handheld game console, it was released worldwide throughout December 2009 after Nintendo president Satoru Iwata announced the game at the 2009 Game Developers Conference. The game features a cel-shaded art style similar to that of ''The Legend of Zelda: The Wind Waker'' and ''The Legend of Zelda: Phantom Hourglass'', its prequels.〔〔 Link, the protagonist of ''Spirit Tracks'', travels across the game's overworld using a cannon-equipped steam train much like the steamboat in ''Phantom Hourglass''.〔 The player is also able to control Phantoms, one of the more difficult enemies from ''Phantom Hourglass'', and play an instrument called the Spirit Flute.〔 ==Gameplay== ''Spirit Tracks'' continues its style of game play from ''The Legend of Zelda: Phantom Hourglass'', in which players use the stylus to control Link and use his assortment of weapons, items, and vehicle albeit with a few game play tweaks. The game is divided into an overworld, which Link traverses using the Spirit Tracks, and towns and dungeons which he travels by foot. The player alternates between moving about the overworld/underwater and exploring towns and dungeons in order to complete the game's main story, but may opt to take in side quests for further rewards. In both the overworld and dungeons, the player is able to make notes on their current map as an aid in puzzle solving, for further reference, and continuing the story. In the overworld, Link is able to direct his train across land, with the ability to control speed and forward or reverse direction, to turn at track intersections, and to blow the train's whistle to scare animals off the tracks.〔 The player is able to automatically set a route for the train by drawing on the map, though not all locations are immediately available. Later, Link is given a cannon that he can use to defend the train from attacks. Link also eventually gains a cargo car, which he can use to move goods between towns. Some missions require Link to transport a passenger along the rails, and require the player to keep the passenger happy by following the signs along the side of the tracks in order to complete the mission. As the game progresses, the player opens more of the map. In towns and dungeons, the player controls Link using the stylus, directing the character where to go. The stylus is also used to perform attacks and dodges and to select items such as bombs and a boomerang, used for combat and puzzle solving. Certain items, in particular Zelda's pan flute, require the player to blow into the DS's microphone to simulate playing the instrument. In the case of the pan flute, completing songs can unlock new songs with magical properties, reveal hidden secrets, heal Link, or restore more of the Spirit Tracks. In certain dungeons, the ethereal Zelda can inhabit Phantom Guardians that patrol the levels. Once Zelda has possessed one of these, the player can direct the Phantom along a stylus-drawn path or to attack a creature, to help, or simply follow Link. Several puzzles of the game may require the player to manipulate Link and the Zelda-possessed Phantom to complete a goal. In towns, the player can have Link speak to its residents, buy goods at local stores, and learn helpful tips. Unlike ''The Legend of Zelda: Phantom Hourglass'', ''Spirit Tracks'' does not feature Nintendo Wi-Fi Connection multiplayer. However, up to four players can play via DS Download Play, using only one game card, and one game system per player. This multiplayer mode is non-canonical, as all four players play as different Links, each with different-colored tunics (a style used in ''The Legend of Zelda: Four Swords Adventures''). Each player attempts to collect as many Force Gems (of varying sizes, value and number) as possible within a set time limit. Opposition includes the other players; a varying number of non-partisan Phantoms, who will attack any player on sight; and the play stages themselves, with environmental hazards. Results of the most recent game played will show up on a bulletin in most in-game towns and cities. "Tag Mode", an item trading system, is also available between local players.〔 ''Spirit Tracks'' features major changes from ''Phantom Hourglass''. While ''Phantom Hourglass'' required the player to traverse through the entire dungeon again and again, ''Spirit Tracks'' uses a spiral staircase to access upper floors (although the game still features a central dungeon). Also, unlike ''Phantom Hourglass'' is the lack of the "curse" that the hourglass protected Link from for a limited amount of time (although the safe zones are still used to hide from the phantoms). 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「The Legend of Zelda: Spirit Tracks」の詳細全文を読む スポンサード リンク
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